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Talking Points

Talking Points is a rhythm-based game that helps children with dyslexia learn word pronunciation and reading comprehension. Talking Points utilizes the Orton-Gillingham method, the gold standard for teaching children with dyslexia, and timed speech recognition to make learning engaging and self-directed.

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I developed the Practice Mode for children to sample sounds before playing, integrated the IBM Watson SDK to quantify speech accuracy and visualize this feedback, integrated Koreographer for rhythm-based event timing, and implemented local data saves for tracking unlocked phonemes.

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Made in the University of Utah Masters of Game Design Rapid Prototyping course 2016 with Tri Nguyen, Lauren Mee, Jean-Paul Peschard, Banning Day, Lalitha Gunda, and Brandon Rivera-Melo.

Development Experience

Speech Recognition

Rhythm-Based Events

Data Saving

Because this codebase contains proprietary code from Koreographer, please contact Brandon directly for game-specific code samples

Development Experience Icons sourced from thenounproject.com and created by:​

  • PaweÅ‚ GleÅ„

  • Pavel Diatchenko

  • Michal Beno

 

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