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Talking Points

Talking Points is a rhythm-based game that helps children with dyslexia learn word pronunciation and reading comprehension. Talking Points utilizes the Orton-Gillingham method, the gold standard for teaching children with dyslexia, and timed speech recognition to make learning engaging and self-directed.

I developed the Practice Mode for children to sample sounds before playing, integrated the IBM Watson SDK to quantify speech accuracy and visualize this feedback, integrated Koreographer for rhythm-based event timing, and implemented local data saves for tracking unlocked phonemes.

Made in the University of Utah Masters of Game Design Rapid Prototyping course 2016 with Tri Nguyen, Lauren Mee, Jean-Paul Peschard, Banning Day, Lalitha Gunda, and Brandon Rivera-Melo.

Development Experience

Speech Recognition

Rhythm-Based Events

Data Saving

Because this codebase contains proprietary code from Koreographer, please contact Brandon directly for game-specific code samples

Development Experience Icons sourced from thenounproject.com and created by:​

  • Paweł Gleń

  • Pavel Diatchenko

  • Michal Beno

 

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