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Abductor

Abductor is a 2D Arcade Style Shooter with a looping arena filled with endless carnage and destruction! Hurl unsuspecting humans into helicopters, tanks, and paratroopers as you invade Earth. How long can you survive?

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I architected the project in Typescript using the Phaser library, implemented the AI for helicopters, paratroopers, and tanks, implemented the ship shields, blaster, and difficulty ramp for AI spawning.

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Made in the University of Utah Masters of Game Design Rapid Prototyping course 2016 with Alanna Carroll, Sarah Cotner, Brandon Rivera-Melo, Ajay Satish, Andy Sain, and Joshua Levenson.

Development Experience

Gameplay Mechanics

Interest Curve Design

AI Design

Memory Pool Design

For complete source code, visit the GitHub page for Abductor:

Development Experience Icons sourced from thenounproject.com and created by:​

  • PaweÅ‚ GleÅ„

  • Gan Khoon Lay

  • Jon Trillana

  • Michal Beno

  • Ema Mendes

 

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