Abductor
Abductor is a 2D Arcade Style Shooter with a looping arena filled with endless carnage and destruction! Hurl unsuspecting humans into helicopters, tanks, and paratroopers as you invade Earth. How long can you survive?
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I architected the project in Typescript using the Phaser library, implemented the AI for helicopters, paratroopers, and tanks, implemented the ship shields, blaster, and difficulty ramp for AI spawning.
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Made in the University of Utah Masters of Game Design Rapid Prototyping course 2016 with Alanna Carroll, Sarah Cotner, Brandon Rivera-Melo, Ajay Satish, Andy Sain, and Joshua Levenson.
Development Experience

Gameplay Mechanics

Interest Curve Design

AI Design

Memory Pool Design
Development Experience Icons sourced from thenounproject.com and created by:​
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Paweł Gleń
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Gan Khoon Lay
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Jon Trillana
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Michal Beno
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Ema Mendes