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Abductor

Abductor is a 2D Arcade Style Shooter with a looping arena filled with endless carnage and destruction! Hurl unsuspecting humans into helicopters, tanks, and paratroopers as you invade Earth. How long can you survive?

I architected the project in Typescript using the Phaser library, implemented the AI for helicopters, paratroopers, and tanks, implemented the ship shields, blaster, and difficulty ramp for AI spawning.

Made in the University of Utah Masters of Game Design Rapid Prototyping course 2016 with Alanna Carroll, Sarah Cotner, Brandon Rivera-Melo, Ajay Satish, Andy Sain, and Joshua Levenson.

Development Experience

Gameplay Mechanics

Interest Curve Design

AI Design

Memory Pool Design

For complete source code, visit the GitHub page for Abductor:

Development Experience Icons sourced from thenounproject.com and created by:​

  • Paweł Gleń

  • Gan Khoon Lay

  • Jon Trillana

  • Michal Beno

  • Ema Mendes

 

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